![]() Every army gains access to the Undivided effects, which cost between 2 and 5 WSP and provide a multitude of effects. Players have several options when it comes to how to spend the accrued WSP. On average this this means you’ll get 4 points per round. Unless the WSP is retained from an effect (every Chaos god has their own way of retaining 2) then they are lost at the end of the round. You roll 8 dice and every 4+ gives you a Warp Storm point (WSP) to spend during that round. If every unit of the army has the proper keyword (or is an Agent of Chaos or Unaligned) then you can make a Warp Storm roll at the beginning of every turn. ![]() That mechanic is called Warp Storm effects and it represents the swirling maelstrom of raw Chaos that accompanies the denizens of the Warp as they step upon the material plane. While I don’t have an answer for my own personal conundrum, what I do have an answer for is the new core mechanic discussed in the latest release of Codex: Chaos Daemons. Seriously, they look so much fun to paint too! Credit: RichyP I wish I had a good answer for why I don’t have legions of Bloodletters and Nurglings rushing forth on a field or pure white snow in some kind of abominable Christmas special. Plus it’s not like Chaos Daemons are going anywhere, as the manifestations of the Ruinous Powers are a core element of the Games Workshop product line. And they work in multiple games, meaning that you double your return on investment. They’re incredibly flexible, opening up opportunities to incorporate Traitor Legions and other cool stuff. They look amazing, especially the newest models. But do you still shuffle? You do! Rule 701.19c from the Comprehensive Rules tells us that if an effect wants to shuffle a specific object into a library, but that card ends up somewhere else (because of, say, a replacement effect…) the card goes where it’s “supposed” to (in this case, the Command Zone), but the library is still shuffled.This week’s Hammer of Math feels the warp overtaking us and embraces the chaos that is the new Warp Storm Point for Chaos Daemons.Įvery now and then I wonder why I don’t have a Chaos Daemons army. There’s no “if you do”, just “Then do this”, so you’ll still do the “flip over the top card and maybe cheat it into play” portion of the spell. But where does that leave Chaos Warp?įirst off, flipping over the top card isn’t reliant on a card getting shuffled in. Nowadays, you can use that little Command Zone detour for the library or hand as well as for exile and the graveyard, so if someone throws a Condemn or Spin into Myth at your Commander, you don’t have to lose them to the depths of your library unless you want to. So you’d shuffle the Commander in and flip over the top card, same as anything else. “Tucking” was the most long-term way to deal with a Commander, and Chaos Warp was a way for red decks to ‘tuck’ troubling Commanders. If someone threw your Commander into your library, that’s where it was going- you couldn’t shunt it off to the Command Zone instead. You could send your Commander off to the Command Zone if they would go to the graveyard or to exile from anywhere, but that option ONLY existed for those two zones. Back in 2011, Chaos Warp was a very powerful answer for Commanders, because in 2011 the ‘tuck rule’ was still in effect. So, how does this work with Commanders, specifically? It debuted alongside the change from “EDH” to “Commander”, so surely it was designed with the format in mind! Or nothing! If Chaos Warp flips over an Instant or Sorcery, it just stays on top of the library. You run the risk of turning their irritating enchantment into a back-breaking creature, sure- but you also might turn their huge rampaging Demon into a dinky little 2-mana utility creature. If it’s a permanent, that card is going straight onto the battlefield. ![]() ![]() Welcome back to Commander Week here at the Rules Tips Blog! Today’s our last day of Commander Week- first thing Monday morning, we’ll begin covering the new and returning Guild mechanics of Ravnica Allegiance to help everyone prepare for the Prerelease next weekend, so tune in for that! With that, let’s dive right into the Chaos.Ĭhaos Warp is a card from the original Commander decks that debuted in 2011, and is a classic Red solution to a problem: it might give you an entirely new problem, but it solved the first one! Chaos Warp forces a permanent’s controller to shuffle it into their library, then flip the top card of their library over. ![]()
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